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Vanguard Spells - S



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NameClassDescription
Sage's Endowment IDSC(36)Forms a bound with an ally, transfering them a portion of your energy over time.
Sage's Endowment IIDSC(50)Forms a bound with an ally, transfering them a portion of your energy over time.
SageberriesDRU(12)Summons sageberries. These can be used 3 times to cure poison.
Sanguine FocusBMG(1)Your healing spells are increased by 25% effectiveness, your mitigation by 15% and you regain health faster than normal. This comes at the cost of reducing your spell damage by 50%, and reducing the effect of healing spells cast on you by 50%.
Savage Cut IWAR(4)Causes your target to bleed, taking 34 to 41 damage over 12 sec.
Savage Cut IIWAR(12)Causes your target to bleed, taking 77 to 86 damage over 12 sec.
Savage Cut IIIWAR(20)Causes your target to bleed, taking 139 to 151 damage over 15 sec.
Savage Cut IVWAR(28)Causes your target to bleed, taking 217 to 231 damage over 18 sec.
Savage Cut VWAR(36)Causes your target to bleed, taking 268 to 285 damage over 18 sec.
Scare Creature IRNG(26)
Scare Creature IIRNG(38)
Scare Creature IIIRNG(48)
Scarlet RitualBMG(10)Deals damage on an opponent you have formed a Blood Union with. It requires 4 Blood Union to be built up before used.
Scarring PactBMG(8)Makes a blood bond with an ally, allowing you to split some of the damage that they take with them. They will take 15% less damage than usual, and you will take 125% of the damage absorbed.
Scourge IDRK(16)Rescues your defensive target from an incoming attack., causing the offender to attack you for 2 attacks. Deals 115 to 124 damage over 16 seconds.
Scythe of Doom IDRK(18)Drains 77-84 health from an opponent. all opponents in front of you. Drains 25 extra health if your opponent is Frightened or Terrified.
Searing SanctuarySOR(42)Grants immunity to fire spells for 15 seconds, and increased fire resistance for 2 minutes.
Second SightPSI(50)Increases accuracy and evasion for 10%.
Seething Hatred IDRK(16)Forces your opponent to attack you for 6 attacks. Increases your Dreadful Countenance
Sendune's Scream of SilenceBRD(42)Silences your opponent, preventing the casting of most spells for 10 seconds.
Sentinel's Blessing IPAL(18)Strikes your target for 39 to 44 damage but surrounds you with a shield that increases your armor class by 86 for 40 seconds.
Sentinel's Blessing IIPAL(26)Strikes your target for 53 to 59 damage and surrounds you with a shield that increases your armor class by 125 for 40 seconds.
Sentinel's Blessing IIIPAL(34)Strikes your target for 66 to 73 damage and surrounds you with a shield that increases your armor class by 160 for 40 seconds.
Serak's Augmentation IBMG(18)Increases you and your allies Constitution and Physical resistance.
Serak's Mantle IBMG(4)Increases your armor class.
Serak's Mantle IIBMG(16)Increases the casters armor class.
Sever PactsBMG(8)Severs all pacts that you have made with allies, resetting your abilities basically.
Sever the Tie IBRD(1)Deals 100% of normal damage plus 8. Additional damage is dealt to vulnerable targets.
Sever the Tie IIBRD(8)Deals 100% of normal damage plus 18 to your target. Additional damage is dealt to vulnerable targets.
Sever the Tie IIIBRD(18)Deals 100% of normal damage plus 32 to your target. Additional damage is dealt to vulnerable targets.
Sever the Tie IVBRD(26)Deals melee damage +74 to your target. Additional damage is done to vulnerable targets
Sever the Tie VBRD(38)Deals melee damage plus 105 to your target. Additional damage is dealt to vulnerable targets.
Sever the Tie VIBRD(48)Deals melee damage plus 135 to your target. Additional damage is dealt to vulnerable targets.
Shadow StepDRK(14)Teleports you behind your opponent. You must activate this ability and choose which ability you would like to use after it in order to execute it.
Shank IROG(12)This finishing move will deal massive damage if you are behing your opponent and piercing.
Sheltering Rune IBMG(14)Places a rune on yourself or an ally which absorbs 50% of incoming damage up to a maximum of 200 hit points absorbed.
Shield Bash IWAR(12)You bash the target with your shield, dealing 34 to 40 damage and stunning them for 2 seconds. Greatly increases hate.
Shield Bash IIWAR(24)You bash the target with your shield, dealing 56 to 63 damage and stunning them for 2 seconds. Greatly increases hate.
Shield Bash IIIWAR(36)You bash the target with your shield, dealing 78 to 85 damage and stunning them for 2 seconds. Greatly increases hate.
Shield of CharismaPAL(26)Surrounds you and your allies with a protective shield, making you immune to damage for 4 seconds.
Shining BeaconPAL(32)Divine light floods the area around you filling nearby opponents with hatred and forcing them to target you. Undead in the area also take heavy damage.
Shocking Grasp ISOR(4)Shocks an opponent for 58-63 damage at short range. This spell generates feedback, restoring 2-4 energy over 6 seconds.
Shocking Grasp IISOR(12)Shocks an opponent within melee range. This spell also generates feedback, restoring energy over time to the caster.
Shocking Grasp IIISOR(20)Shocks an opponent within melee range. This spell also generates feedback, restoring energy over time to the caster.
Shocking Grasp IVSOR(28)Shocks an opponent within melee range. This spell also generates feedback, restoring energy over time to the caster.
Shocking Grasp VSOR(36)Shocks an opponent within melee range. This spell also generates feedback, restoring energy over time to the caster.
Shocking Grasp VISOR(44)Shocks an opponent within melee range. This spell also generates feedback, restoring energy over time to the caster.
Shout of Defiance IWAR(16)This battle cry increases hate, forces your opponent to target you for 5 attacks. It also causes them to become enraged for 15 seconds. While enraged, your opponent will deal greatly increased damage. .
Shout of Defiance IIWAR(34)This battle cry increases hate, forces your opponent to target you for 5 attacks. It also causes them to become enraged for 12 seconds. While enraged, your opponent will deal greatly increased damage.
Shout of Fury IWAR(1)This battle cry increases your strength by 30 for 12 seconds.
Shout of Fury IIWAR(12)This battle cry increases your strength by 40 for 14 seconds.
Shout of Fury IIIWAR(24)This battle cry increases your strength by 60 for 16 seconds.
Shout of Fury IVWAR(40)This battle cry increases your strength by 80 for 18 seconds.
Shroud of HealthCLR(20)Heals you and your allies.
SilenceSOR(20)Silences an enemy, preventing them from casting spells for 8 seconds.
Simulacrum IPSI(4)Create an illusionary pet who does not dish damage, but can hold aggro. Every time your opponent strikes it, there is a chance that it will dispel.
Simulacrum IIPSI(14)Create an illusionary pet who does not dish damage, but can hold aggro. Every time your opponent strikes it, there is a chance that it will dispel.
Simulacrum IIIPSI(24)Create an illusionary pet who does not dish damage, but can hold aggro. Every time your opponent strikes it, there is a chance that it will dispel.
Simulacrum IVPSI(34)Create an illusionary pet who does not dish damage, but can hold aggro. Every time your opponent strikes it, there is a chance that it will dispel.
Simulacrum VPSI(44)Create an illusionary pet who does not dish damage, but can hold aggro. Every time your opponent strikes it, there is a chance that it will dispel.
Siphon BloodBMG(12)Drains you of 25% of your hit points and summons two Vials of Blood. These vials are used as the reagents for the Symbiosis and Life Husk lines.
Skin of the BearSHM(15)This Tuurgin patron ability allows you to transform into a bear, granting increased Strength, Armor Class and Constitution.
Skin of the WolfSHM(15)This Rakurr patron ability transforms you into a wolf, increasing your movement speed, agility and dexterity.
Slay IDRK(20)This finisher has a 50% a chance to kill an opponent that is at or below 10% health.
Sleep ISOR(18)Causes your opponent to sleep for 30 seconds. This acts as a mesmerize, they can not attack, move or cast spells. If they take damage they will awaken. You may only have one target asleep at a time.
Sleep IISOR(32)Causes your opponent to sleep for 40 seconds. This acts as a mesmerize, they can not attack, move or cast spells. If they take damage they will awaken. You may only have one target asleep at a time.
Sleep IIISOR(46)Causes your opponent to sleep for 50 seconds. This acts as a mesmerize, they can not attack, move or cast spells. If they take damage they will awaken. You may only have one target asleep at a time.
Smite IPAL(2)Deals 5 to 9 damage and instills them with great hatred for you.
Smite IIPAL(12)Deals 16 to 21 damage and instills them with great hatred for you.
Smite IIIPAL(24)Deals 30 to 34 damage and instills them with great hatred for you.
Smite IVPAL(36)Deals 43 to 48 damage and instills them with great hatred for you.
Smoke BombROG(8)This ability allows you to enter into stalking/stealth mode while in-combat. It will consume 2 flashpowders on each use.
SnackA good meal packed with nutrients and that will regenerate health based on level after sitting for 7 seconds.
Solar Flare IDRU(8)Deals 122-134 fire damage, as well as an additional 21-28 points of burning damage over the next four seconds.
Soothe IDRU(4)Heals your target for 72 hit points over 16 seconds.
Soothe IIDRU(14)Heals your target for 380 hit points over 16 seconds.
Soothing RainDRU(42)Heals all allies within 10 meters for 1758 hit points over 16 seconds.
Soul CutterDSC(4)This melee attack deals a large amount of damage and strikes fear into your opponent.
Spatial LeapPSI(10)Teleports you and your allies to the nearest altar.
Speed of the PackDRU(34)Increases the movement speed of all allies within 10 meters by 60%.
Speed of the Wind IRNG(12)
Speed of the Wind IIRNG(28)
Speed of the Wind IIIRNG(42)
Speed of the WolfDRU(14)Increases movement speed by 30%.
Spirit BurstSHM(40)Summons friendly spirits to assist your group. They will attack any enemies that approach.
Spirit CallSHM(10)Resurrects a fallen ally.
Spirit Infusion ISHM(2)Increases your groups maximum hit points, armor class and spiritual resistance.
Spirit Infusion IISHM(24)Increases your groups maximum hit points, armor class and spiritual resistance.
Spirit Infusion IIISHM(48)Increases your groups maximum hit points, armor class and spiritual resistance.
Spirit of RakurrSHM(16)This Rakurr patron ability increases your movement speed.
Spirit RewardCLR(14)Increass the spiritual resistance of you and your allies.
Spirit Strike ISHM(1)Deals instnat damage to your target and reduces their spiritual resistance for a minute.
Spirit Strike IISHM(6)Deals instnat damage to your target and reduces their spiritual resistance for a minute.
Spirit Strike IIISHM(14)Deals instnat damage to your target and reduces their spiritual resistance for a minute.
Spirit Strike IVSHM(24)Deals instnat damage to your target and reduces their spiritual resistance for a minute.
Spirit Strike VSHM(34)Deals instant damage to your target and reduces their spiritual resistance for a minute.
Spirit Strike VISHM(44)Deals instant damage to your target and reduces their spiritual resistance for a minute.
Spirit WalkSHM(15)This totemic gift allows you to learn new spells from your patron.
StalkROG(1)Places the caster into stealth/stalking mode. This makes you harder to detect by monsters, and is required by certain attacks.
Stalker's Grace IRNG(6)
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