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| Name | Class | Description |
| Icequake I | SOR(22) | Deals high damage to all targets all targets within 10 meters of you, as well as reducing their movement by 70% for 6 seconds. |
| Icequake II | SOR(30) | Deals high damage to all targets all targets within 10 meters of you, as well as reducing their movement by 70% for 6 seconds. |
| Icequake III | SOR(38) | Deals high damage to all targets all targets within 10 meters of you, as well as reducing their movement by 70% for 6 seconds. |
| Icequake IV | SOR(46) | Deals high damage to all targets all targets within 10 meters of you, as well as reducing their movement by 70% for 6 seconds. |
| Illestine's Elemental March | BRD(35) | This percussion melody increases fire and cold resistances of you and your allies. |
| Illestine's Harmony of the Snow | BRD(19) | This wind embellishment increases the fire resistance you and your allies and grants a 2 point damage shield. |
| Illestine's Harmony of Wrath | BRD(17) | This wind embellishment increases the cold resistance of you and your allies and grants a 2 point damage shield. |
| Illestine's Revolution of the Seasons | BRD(35) | This wind bridge protects you and your allies from fire and cold. |
| Impenetrable Mind I | DSC(16) | Moderately raises your allies' mental resistance. |
| Impenetrable Mind II | DSC(30) | Moderately raises your allies' mental resistance. |
| Impenetrable Mind III | DSC(48) | Moderately raises your allies' mental resistance. |
| Incinerate I | SOR(20) | A deadly fire attack which does both instant damage, and a short damage over time effect. This spell can only be cast after you land a critical fire spell. |
| Incinerate II | SOR(28) | A deadly fire attack which does both instant damage, and a short damage over time effect. This spell can only be cast after you land a critical fire spell. |
| Incinerate III | SOR(36) | A deadly fire attack which does both instant damage, and a short damage over time effect. This spell can only be cast after you land a critical fire spell. |
| Incinerate IV | SOR(44) | A deadly fire attack which does both instant damage, and a short damage over time effect. This spell can only be cast after you land a critical fire spell. |
| Infuriating Shot | WAR(6) | A ranged attack that infuriates your opponent, causing it to hate you greatly. |
| Infuse Health | BMG(1) | Heals your target for a small amount of health. Heals gain 3% effectiveness for every level of Blood Union. |
| Inner Sanctuary | SOR(48) | Grants immunity to mental spells for 15 seconds, and increased mental resistance for 2 minutes. |
| Intensity | SHM(18) | This Rakurr patron ability increases your groups maximum energy and endurance, as well as their energy and endurance regeneration. |
| Intercept I | RNG(18) | |
| Intercept II | RNG(32) | |
| Intercept III | RNG(46) | |
| Invisibility to Undead | CLR(24) | Renders you invisible to undead beings. |
| Irion's Chorus of Shields | BRD(17) | This string chorus causes a curtain of sound to protect you and your allies that increases armor class, block skill and absorbs damage each pulse. |
| Irion's Hymn of the Lithe | BRD(33) | This string chorus increases you and your allies evasion by 2% and increases parry and dodge skill. |
| Irion's Refrain of Resolution | BRD(45) | Instills you and your allies with pure resolution that increases armor class and absorbs a small amount of damage each pulse. |
| Irion's Securing Anthem | BRD(50) | Increases all resistances of you and your allies. |
| Irion's Substitution of Shielding | BRD(15) | This voice embellishment increases the arcane and physical resistances of you and your allies. |
| Irion's Substitution of the Ether | BRD(21) | This voice embellishment increases the mental and spiritual resistances of you and your allies. |
| Irion's Tune of Safety | BRD(30) | This string melody increases you and your allies' armor class, block, dodge, parry skills and absorbs damage each pulse. |
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