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Vanguard Spells - H



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NameClassDescription
Hammer of Judgment IPAL(4)Deals 150% damage plus 1 to 6. Deals Additional 25 to 32 damage when used while an ally is flanking your target
Hammer of Judgment IIPAL(10)Deals 150% damage plus 5 to 9. Deals additional 55 to 61 damage when used while an ally is flanking your target.
Hammer of Judgment IIIPAL(20)Deals 150% damage plus 10 to 13. Deals additional 89 to 98 damage when used while an ally is flanking your target.
Hammer of Judgment IVPAL(30)Deals 150% damage plus 15 to 18. Deals additional 123 to 133 damage when used while an ally if flanking your target.
Hammer of Judgment VPAL(40)Deals 150% damage plus 19 to 23. Deals additional 161 to 172 damage when used while an ally if flanking your target.
Hammer of Valus IPAL(6)Crushes your target dealing 250% damage plus 11 to 16. Deals an additional 32 to 40 damage when used while an ally is flanking your target.
Hammer of Valus IIPAL(12)Crushes your target dealing 250% damage plus 20 to 26. Deals an additional 57 to 65 damage when used while an ally is flanking your target.
Hammer of Valus IIIPAL(20)Crushes your target for 250% damage plus 30 to 36. Deals an additional 86 to 95 damage when used while an ally is flanking your target.
Hammer of Valus IVPAL(28)Crushes your target dealing 250% damage plus 42 to 47. Deals an additional 113 to 123 damage when used while an ally is flanking your target.
Hammer of Valus VPAL(36)Crushes your target dealing 250% damage plus 52 to 58. Deals an additional 141 to 152 damage when used while an ally is flanking your target.
Harrow IDRK(4)Drains life from your opponent and uses it to heal you. Drains 200% of your melee damage + 6. This attack is only usable from behind.
Harrow IIDRK(14)Drains life from your opponent and uses it to heal you. Drains 200% of your melee damage plus 15. This attack is only usable from behind.
Harrow IIIDRK(24)Drains life from your opponent and uses it to heal you. Drains 200% of your melee damage plus 27. This attack is only usable from behind.
Hazoc's Hasty LyricBRD(6)This lyric increases the melee attack speed for you and your allies by 2%
Hazoc's Rhythm of RapidityBRD(18)This voice melody increases the attack speed of you and your allies by 8 to 10%
Healing Touch IPAL(4)This spell allows you to heal your target or yourself for a moderate amount.
Healing Touch IIPAL(14)This spell allows you to heal your target or yourself for a moderate amount.
Healing Touch IIIPAL(22)This spell allows you to heal your target or yourself for a moderate amount.
Healing Touch IVPAL(30)This spell allows you to heal your target or yourself for a moderate amount.
Healing Touch VPAL(38)This spell allows you to heal your target or yourself for a moderate amount.
Healing Ward ISHM(24)A reactive heal that heals you whenever you take damage.
Healing Ward IISHM(32)A reactive heal that heals you whenever you take damage.
Healing Ward IIISHM(40)A reactive heal that heals you whenever you take damage.
Healing Ward IVSHM(50)A reactive heal that heals you whenever you take damage.
Health Graft IBMG(2)This spell grafts blood and flesh onto you, giving you hit points.
Health Graft IIBMG(14)This spell grafts blood and flesh onto you, giving you hit points.
Hemorrhage IROG(6)This finishing move will will cause your opponent to bleed for 15 seconds, doing damage each tick.
Hemorrhage IIROG(12)This finishing move will will cause your opponent to bleed for 15 seconds, doing damage each tick.
Hero's CallCLR(18), SHM(12)Summons a grouped ally to your side. This allows you to summon group mates who are late arriving, etc. This spell only functions in certain areas.
Hewing the Mountain IBRD(8)Deals 275% of normal damage and stuns for 3 seconds.
Hewing the Mountain IIBRD(18)Deals 285% of normal damage and stuns for 4 seconds.
Hewing the Mountain IIIBRD(32)Deals 400% of weapon damage and stuns for 5 seconds.
Hewing the Mountain IVBRD(46)Deals 400% of weapon damage and stuns for 6 seconds.
Hibernate IDRU(22)Causes your opponent to sleep for 40 seconds. While they are sleeping they can not move or attack. If they take damage though they will awaken.
HinderBRD(8)Intercepts an enemy who is attacking your defensive target. Deals 25% additional damage and causes the offender to hate you.
Holy Strike IPAL(1)Deals normal damage plus 5. An additional 6 to 11 damage is dealt to undead.
Holy Strike IIPAL(8)Deals normal damage plus 18. An additional 23 to 30 damage is dealt to undead.
Holy Strike IIIPAL(18)Deals Normal damage plus 37. An additional 40 to 45 damage is dealt to undead.
Holy Strike IVPAL(28)Deals normal damage plus 57. An additional 57 to 64 damage is dealt to undead.
Holy Strike VPAL(38)Deals normal damage plus 78. An additional 75 to 82 damage is dealt to undead.
Humming Blade IBRD(4)Increases your damage by 6. Reduces total energy by 20% while active.
Humming Blade IIBRD(12)Increases your damage by 12. Reduces total energy by 20% while active.
Humming Blade IIIBRD(18)Increases your damage by 18. Reduces total energy by 20% while active.
Humming Blade IVBRD(28)Increases your damage by 24. Reduces total energy by 20% when active
Humming Blade VBRD(36)Increases your damage by 30. Reduces total energy by 20% while active.
Humming Blade VIBRD(44)Increases your damage by 36. Reduces total energy by 20% while active.
Humming Blade VIIBRD(50)Increases your damage by 84, but reduces your total energy by 20% while active.
Hunter's ShroudSHM(20)This Rakurr patron ability allows you to enter into stalking mode while in wolf form. This grants stealth, as if you were a rogue.