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| Name | Class | Description |
| Hammer of Judgment I | PAL(4) | Deals 150% damage plus 1 to 6. Deals Additional 25 to 32 damage when used while an ally is flanking your target |
| Hammer of Judgment II | PAL(10) | Deals 150% damage plus 5 to 9. Deals additional 55 to 61 damage when used while an ally is flanking your target. |
| Hammer of Judgment III | PAL(20) | Deals 150% damage plus 10 to 13. Deals additional 89 to 98 damage when used while an ally is flanking your target. |
| Hammer of Judgment IV | PAL(30) | Deals 150% damage plus 15 to 18. Deals additional 123 to 133 damage when used while an ally if flanking your target. |
| Hammer of Judgment V | PAL(40) | Deals 150% damage plus 19 to 23. Deals additional 161 to 172 damage when used while an ally if flanking your target. |
| Hammer of Valus I | PAL(6) | Crushes your target dealing 250% damage plus 11 to 16. Deals an additional 32 to 40 damage when used while an ally is flanking your target. |
| Hammer of Valus II | PAL(12) | Crushes your target dealing 250% damage plus 20 to 26. Deals an additional 57 to 65 damage when used while an ally is flanking your target. |
| Hammer of Valus III | PAL(20) | Crushes your target for 250% damage plus 30 to 36. Deals an additional 86 to 95 damage when used while an ally is flanking your target. |
| Hammer of Valus IV | PAL(28) | Crushes your target dealing 250% damage plus 42 to 47. Deals an additional 113 to 123 damage when used while an ally is flanking your target. |
| Hammer of Valus V | PAL(36) | Crushes your target dealing 250% damage plus 52 to 58. Deals an additional 141 to 152 damage when used while an ally is flanking your target. |
| Harrow I | DRK(4) | Drains life from your opponent and uses it to heal you. Drains 200% of your melee damage + 6.
This attack is only usable from behind. |
| Harrow II | DRK(14) | Drains life from your opponent and uses it to heal you. Drains 200% of your melee damage plus 15.
This attack is only usable from behind. |
| Harrow III | DRK(24) | Drains life from your opponent and uses it to heal you. Drains 200% of your melee damage plus 27.
This attack is only usable from behind. |
| Hazoc's Hasty Lyric | BRD(6) | This lyric increases the melee attack speed for you and your allies by 2% |
| Hazoc's Rhythm of Rapidity | BRD(18) | This voice melody increases the attack speed of you and your allies by 8 to 10% |
| Healing Touch I | PAL(4) | This spell allows you to heal your target or yourself for a moderate amount. |
| Healing Touch II | PAL(14) | This spell allows you to heal your target or yourself for a moderate amount. |
| Healing Touch III | PAL(22) | This spell allows you to heal your target or yourself for a moderate amount. |
| Healing Touch IV | PAL(30) | This spell allows you to heal your target or yourself for a moderate amount. |
| Healing Touch V | PAL(38) | This spell allows you to heal your target or yourself for a moderate amount. |
| Healing Ward I | SHM(24) | A reactive heal that heals you whenever you take damage. |
| Healing Ward II | SHM(32) | A reactive heal that heals you whenever you take damage. |
| Healing Ward III | SHM(40) | A reactive heal that heals you whenever you take damage. |
| Healing Ward IV | SHM(50) | A reactive heal that heals you whenever you take damage. |
| Health Graft I | BMG(2) | This spell grafts blood and flesh onto you, giving you hit points. |
| Health Graft II | BMG(14) | This spell grafts blood and flesh onto you, giving you hit points. |
| Hemorrhage I | ROG(6) | This finishing move will will cause your opponent to bleed for 15 seconds, doing damage each tick. |
| Hemorrhage II | ROG(12) | This finishing move will will cause your opponent to bleed for 15 seconds, doing damage each tick. |
| Hero's Call | CLR(18), SHM(12) | Summons a grouped ally to your side. This allows you to summon group mates who are late arriving, etc. This spell only functions in certain areas. |
| Hewing the Mountain I | BRD(8) | Deals 275% of normal damage and stuns for 3 seconds. |
| Hewing the Mountain II | BRD(18) | Deals 285% of normal damage and stuns for 4 seconds. |
| Hewing the Mountain III | BRD(32) | Deals 400% of weapon damage and stuns for 5 seconds. |
| Hewing the Mountain IV | BRD(46) | Deals 400% of weapon damage and stuns for 6 seconds. |
| Hibernate I | DRU(22) | Causes your opponent to sleep for 40 seconds. While they are sleeping they can not move or attack. If they take damage though they will awaken. |
| Hinder | BRD(8) | Intercepts an enemy who is attacking your defensive target. Deals 25% additional damage and causes the offender to hate you. |
| Holy Strike I | PAL(1) | Deals normal damage plus 5. An additional 6 to 11 damage is dealt to undead. |
| Holy Strike II | PAL(8) | Deals normal damage plus 18. An additional 23 to 30 damage is dealt to undead. |
| Holy Strike III | PAL(18) | Deals Normal damage plus 37. An additional 40 to 45 damage is dealt to undead. |
| Holy Strike IV | PAL(28) | Deals normal damage plus 57. An additional 57 to 64 damage is dealt to undead. |
| Holy Strike V | PAL(38) | Deals normal damage plus 78. An additional 75 to 82 damage is dealt to undead. |
| Humming Blade I | BRD(4) | Increases your damage by 6. Reduces total energy by 20% while active. |
| Humming Blade II | BRD(12) | Increases your damage by 12. Reduces total energy by 20% while active. |
| Humming Blade III | BRD(18) | Increases your damage by 18. Reduces total energy by 20% while active. |
| Humming Blade IV | BRD(28) | Increases your damage by 24. Reduces total energy by 20% when active |
| Humming Blade V | BRD(36) | Increases your damage by 30. Reduces total energy by 20% while active. |
| Humming Blade VI | BRD(44) | Increases your damage by 36. Reduces total energy by 20% while active. |
| Humming Blade VII | BRD(50) | Increases your damage by 84, but reduces your total energy by 20% while active. |
| Hunter's Shroud | SHM(20) | This Rakurr patron ability allows you to enter into stalking mode while in wolf form. This grants stealth, as if you were a rogue. |
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