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Vanguard Spells - E



A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
NameClassDescription
Eaon's Blasting Bellow IBRD(8)Deals 71-79 arcane damage to an opponent.
Eaon's Blasting Bellow IIBRD(16)Deals 96 to 105 arcane damage to an opponent
Earthquake IDRU(36)Causes 1226-1292 damage to all opponents within 10 meters.
Eat JerkyRestores 50 health when eaten.
Echoing Cut IBRD(6)This counter-attack deals 125% of normal damage, but is only available after a successful parry.
Echoing Cut IIBRD(14)Deals 130% of normal damage. This ability is only usable after you parry.
Echoing Cut IIIBRD(28)Deals 150% of weapon damage plus 17-21. This ability is only available after you parry.
Echoing Cut IVBRD(40)Deals 150% of weapon damage plus 24 to 30. This ability is only available after you parry.
Echoing Cut VBRD(50)Deals 150% of weapon damage. This ability is only available after you parry.
Elemental Mantle ISOR(22)Increases fire and cold resistance.
Elemental Mantle IISOR(30)Increases fire and cold resistance.
Elemental Mantle IIISOR(38)Increases fire and cold resistance.
Elemental Mantle IVSOR(46)Increases fire and cold resistance.
Elusive Mark IROG(14)This ability has a long reuse and should be used in emergency situations. It will grant you a +50% bonus to your evade chance for the next 12 seconds.
Emboldening EmbellishmentBRD(1)This string embellishment increases the constituation and vitality of you and your allies.
Energy Rift ISOR(8)Deals a high amount of damage to all opponents within 10 meters. This spell also generates feedback, restoring the casters energy over 6 seconds.
Energy Rift IISOR(16)Deals a high amount of damage to all opponents within 10 meters. This spell also generates feedback, restoring the casters energy over 6 seconds.
Energy Rift IIISOR(24)Deals a high amount of damage to all opponents within 10 meters. This spell also generates feedback, restoring the casters energy over 6 seconds.
Energy Rift IVSOR(32)Deals a high amount of damage to all opponents within 10 meters. This spell also generates feedback, restoring the casters energy over 6 seconds.
Energy Rift VSOR(40)Deals a high amount of damage to all opponents within 10 meters. This spell also generates feedback, restoring the casters energy over 6 seconds.
Energy Rift VISOR(48)Deals a high amount of damage to all opponents within 10 meters. This spell also generates feedback, restoring the casters energy over 6 seconds.
Enrage IWAR(16)This ability increases your strength while reducing your mitigation as your health drops below fifty percent, increasing in effectiveness for every ten percent drop. This ability may only used once your health is below 50% health.
Entangle IRNG(16)
Entangle IIRNG(28)
Entangle IIIRNG(40)
Entangle IVRNG(50)
Entangling Web IRNG(8)
Entangling Web IRNG(8)Snares your opponent, reducing their movement speed by 75% for 25-35 seconds.
Entangling Web IIRNG(18)
Entangling Web IIIRNG(28)
Entangling Web IVRNG(36)
Entangling Web VRNG(48)
Enthrall IPSI(18)Charms your opponent for up to 3 minutes. They will get a saving throw to break out of the charm every 20 seconds. This only works on humanoid or otherwise intelligent beings, and some are completely immune. The higher your opponents level, the more likely they are to resist.
Enthrall IIPSI(28)Charms your opponent for up to 5 minutes. They will get a saving throw to break out of the charm every 20 seconds. This only works on humanoid or otherwise intelligent beings, and some are completely immune. The higher your opponents level, the more likely they are to resist.
Enthrall IIIPSI(42)Charms your opponent for up to 7 minutes. They will get a saving throw to break out of the charm every 20 seconds. This only works on humanoid or otherwise intelligent beings, and some are completely immune. The higher your opponents level, the more likely they are to resist.
Enthralling Nexus IDRK(24)Rescues your defensive target from an incoming attack causing all offenders to attack you for 4 to 8 attacks.
Entwine IPAL(14)Rescues your defensive target from an incoming attack, causing the offender to target you for 3 to 6 seconds and heals your ally. If you use a rescue when you are below 20% health, you gain a virtue point.
Entwine IIPAL(28)Rescues your defensive target from an incoming attack, causing the offender to target you for 3 to 6 seconds and heals your ally. If you use a rescue when you are below 20% health, you gain a virtue point.
Entwining VeinBMG(16)Drains life from your opponent and uses it to heal your defensive target. Increases the amount of healing by 10% per level of Blood Union, as well as advancing your Blood Union.
Essence ThiefDSC(26)This attack deals minor damage and drains energy.
Ethereal SanctuarySOR(40)Grants immunity to arcane spells for 15 seconds, and increased arcane resistance for 2 minutes.
Expansive Mind IPSI(6)Increases your targets wisdom and intelligence by 19.
Expansive Mind IIPSI(16)Increases your targets wisdom and intelligence by 37.
Expansive Mind IIIPSI(26)Increases your targets wisdom and intelligence by 54.
Expansive Mind IVPSI(36)Increases your targets wisdom and intelligence by 72.
Expansive Mind VPSI(46)Increases your targets wisdom and intelligence by 89.