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| Name | Class | Description |
| Eaon's Blasting Bellow I | BRD(8) | Deals 71-79 arcane damage to an opponent. |
| Eaon's Blasting Bellow II | BRD(16) | Deals 96 to 105 arcane damage to an opponent |
| Earthquake I | DRU(36) | Causes 1226-1292 damage to all opponents within 10 meters. |
| Eat Jerky | | Restores 50 health when eaten. |
| Echoing Cut I | BRD(6) | This counter-attack deals 125% of normal damage, but is only available after a successful parry. |
| Echoing Cut II | BRD(14) | Deals 130% of normal damage.
This ability is only usable after you parry. |
| Echoing Cut III | BRD(28) | Deals 150% of weapon damage plus 17-21.
This ability is only available after you parry. |
| Echoing Cut IV | BRD(40) | Deals 150% of weapon damage plus 24 to 30.
This ability is only available after you parry. |
| Echoing Cut V | BRD(50) | Deals 150% of weapon damage.
This ability is only available after you parry. |
| Elemental Mantle I | SOR(22) | Increases fire and cold resistance. |
| Elemental Mantle II | SOR(30) | Increases fire and cold resistance. |
| Elemental Mantle III | SOR(38) | Increases fire and cold resistance. |
| Elemental Mantle IV | SOR(46) | Increases fire and cold resistance. |
| Elusive Mark I | ROG(14) | This ability has a long reuse and should be used in emergency situations. It will grant you a +50% bonus to your evade chance for the next 12 seconds. |
| Emboldening Embellishment | BRD(1) | This string embellishment increases the constituation and vitality of you and your allies. |
| Energy Rift I | SOR(8) | Deals a high amount of damage to all opponents within 10 meters. This spell also generates feedback, restoring the casters energy over 6 seconds. |
| Energy Rift II | SOR(16) | Deals a high amount of damage to all opponents within 10 meters. This spell also generates feedback, restoring the casters energy over 6 seconds. |
| Energy Rift III | SOR(24) | Deals a high amount of damage to all opponents within 10 meters. This spell also generates feedback, restoring the casters energy over 6 seconds. |
| Energy Rift IV | SOR(32) | Deals a high amount of damage to all opponents within 10 meters. This spell also generates feedback, restoring the casters energy over 6 seconds. |
| Energy Rift V | SOR(40) | Deals a high amount of damage to all opponents within 10 meters. This spell also generates feedback, restoring the casters energy over 6 seconds. |
| Energy Rift VI | SOR(48) | Deals a high amount of damage to all opponents within 10 meters. This spell also generates feedback, restoring the casters energy over 6 seconds. |
| Enrage I | WAR(16) | This ability increases your strength while reducing your mitigation as your health drops below fifty percent, increasing in effectiveness for every ten percent drop. This ability may only used once your health is below 50% health. |
| Entangle I | RNG(16) | |
| Entangle II | RNG(28) | |
| Entangle III | RNG(40) | |
| Entangle IV | RNG(50) | |
| Entangling Web I | RNG(8) | |
| Entangling Web I | RNG(8) | Snares your opponent, reducing their movement speed by 75% for 25-35 seconds. |
| Entangling Web II | RNG(18) | |
| Entangling Web III | RNG(28) | |
| Entangling Web IV | RNG(36) | |
| Entangling Web V | RNG(48) | |
| Enthrall I | PSI(18) | Charms your opponent for up to 3 minutes. They will get a saving throw to break out of the charm every 20 seconds. This only works on humanoid or otherwise intelligent beings, and some are completely immune. The higher your opponents level, the more likely they are to resist. |
| Enthrall II | PSI(28) | Charms your opponent for up to 5 minutes. They will get a saving throw to break out of the charm every 20 seconds. This only works on humanoid or otherwise intelligent beings, and some are completely immune. The higher your opponents level, the more likely they are to resist. |
| Enthrall III | PSI(42) | Charms your opponent for up to 7 minutes. They will get a saving throw to break out of the charm every 20 seconds. This only works on humanoid or otherwise intelligent beings, and some are completely immune. The higher your opponents level, the more likely they are to resist. |
| Enthralling Nexus I | DRK(24) | Rescues your defensive target from an incoming attack causing all offenders to attack you for 4 to 8 attacks. |
| Entwine I | PAL(14) | Rescues your defensive target from an incoming attack, causing the offender to target you for 3 to 6 seconds and heals your ally. If you use a rescue when you are below 20% health, you gain a virtue point. |
| Entwine II | PAL(28) | Rescues your defensive target from an incoming attack, causing the offender to target you for 3 to 6 seconds and heals your ally. If you use a rescue when you are below 20% health, you gain a virtue point. |
| Entwining Vein | BMG(16) | Drains life from your opponent and uses it to heal your defensive target. Increases the amount of healing by 10% per level of Blood Union, as well as advancing your Blood Union. |
| Essence Thief | DSC(26) | This attack deals minor damage and drains energy. |
| Ethereal Sanctuary | SOR(40) | Grants immunity to arcane spells for 15 seconds, and increased arcane resistance for 2 minutes. |
| Expansive Mind I | PSI(6) | Increases your targets wisdom and intelligence by 19. |
| Expansive Mind II | PSI(16) | Increases your targets wisdom and intelligence by 37. |
| Expansive Mind III | PSI(26) | Increases your targets wisdom and intelligence by 54. |
| Expansive Mind IV | PSI(36) | Increases your targets wisdom and intelligence by 72. |
| Expansive Mind V | PSI(46) | Increases your targets wisdom and intelligence by 89. |
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