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| Name | Class | Description |
| Dark Ward I | DRK(16) | Blocks 25% of incoming damage for the next 2 incoming attacks ,or 30 seconds. |
| Deadly Shot I | RNG(1) | |
| Deadly Shot I | RNG(2) | This ranged attack deals 100% damage plus 10. |
| Deadly Shot II | RNG(14) | |
| Deadly Shot III | RNG(26) | |
| Deadly Shot IV | RNG(38) | |
| Deadly Shot V | RNG(50) | |
| Deblitating Arrow I | RNG(24) | |
| Deblitating Arrow II | RNG(34) | |
| Deblitating Arrow III | RNG(44) | |
| Decimate I | WAR(6) | A finishing attack which deals 300% weapon damage |
| Decimate II | WAR(16) | A finishing attack which deals 300% weapon damage plus 49. |
| Decimate III | WAR(26) | A finishing attack which deals 300% weapon damage plus 81. |
| Decimate IV | WAR(36) | A finishing attack which deals 300% weapon damage plus 112. |
| Defenseless I | WAR(14) | A finishing attack which deals 42 to 49 damage and reduces your enemy’s armor by 35% for 60 seconds. |
| Defenseless II | WAR(24) | A finishing attack which deals 62 to 70 damage and reduces your enemy’s armor by 35% for 60 seconds. |
| Defenseless III | WAR(34) | A finishing attack which deals 81 to 88 damage and reduces your enemy’s armor by 35% for 60 seconds. |
| Defensive Stance | WAR(8) | You focus on defense, increasing your ability to take a hit at the cost of damage output. |
| Dementia I | PSI(14) | Deals 344-366 damage over 32 seconds to all enemies within 10 meters. |
| Dementia II | PSI(22) | Deals 546-580 damage over 32 seconds to all enemies within 10 meters. |
| Dementia III | PSI(30) | Deals 755-798 damage over 32 seconds to all enemies within 10 meters. |
| Dementia IV | PSI(38) | Deals 973-1027 damage over 32 seconds to all enemies within 10 meters. |
| Dementia V | PSI(46) | Deals 1204-1271 damage over 32 seconds to all enemies within 10 meters. |
| Despoil I | BMG(1) | Lifetaps life from your opponent, as well as increasing your Blood Union by 1. The amount of life tapped increases as your blood union increases. |
| Despoil II | BMG(12) | Drains life from your opponent, as well as increasing your Blood Union by 1. The amount of life tapped increases as your blood union increases. |
| Destructive Swarm I | RNG(22) | |
| Destructive Swarm II | RNG(38) | |
| Destructive Swarm III | RNG(50) | |
| Devastating Blow I | WAR(2) | A devastating attack causing 150% damage plus 6 to your target. |
| Devastating Blow II | WAR(10) | A devastating attack causing 150% damage plus 20 to your target. |
| Devastating Blow III | WAR(20) | A devastating attack causing 150% damage plus 36 to your target. |
| Devastating Blow IV | WAR(30) | A devastating attack causing 150% damage plus 54 to your target. |
| Devastating Blow V | WAR(40) | A devastating attack causing 150% damage plus 74 to your target. |
| Devour Strength | DRK(10) | Reduces your opponent's strength and vitality, while increasing your strength and vitality for 30 minutes. |
| Devout Foreman I | PAL(6) | Raises your chance to block incoming attacks by 80% for 60 seconds or until you block. Decreases your opponent's hatred of you. |
| Devout Foreman II | PAL(26) | Raises your chance to block incoming attacks by 90% for 60 seconds or until you block. Decreases your opponent's hatred of you |
| Dictum of Valus I | PAL(10) | Blasts your target with spiritual energy, causing 53 to 60 damage. |
| Dictum of Valus II | PAL(20) | Blasts your target with spiritual energy, causing 90 to 97 damage. |
| Dictum of Valus III | PAL(30) | Blasts your target with spiritual energy, causing 126 to 135 damage. |
| Dictum of Valus IV | PAL(40) | Blasts your target with spiritual energy, causing 165 to 175 damage. |
| Dirge of Empty Thought | BRD(43) | Drains energy from your opponent. |
| Disarm | WAR(18) | Counterattack that greatly reduces your targets damage output for 10 seconds. Can only be used after a block. Only works on humanoid targets. |
| Discipline of Harmony I | DSC(14) | Instantly heals an another player for a small amount of health. This ability becomes more effective with each additional use. |
| Disenchant | SOR(12) | Removes a beneficial spell effect from your opponent. |
| Disperse | SOR(10) | Counters a spell that an enemy has cast on you. |
| Dissipate | DRU(10) | This counter-attack disperses a spell that your opponent is casting. |
| Divert Tenacity | DSC(20) | This ability counters a spell cast upon your, and turns it into Endurance gain. |
| Dodge I | DSC(2) | Raises your chance to dodge incoming attacks by 80% for 1 Minute, or until you dodge successfully. |
| Dodge II | DSC(26) | Raises your chance to dodge incoming attacks by 90% for 1 Minute, or until you dodge successfully. |
| Dodge III | DSC(44) | Raises your chance to dodge incoming attacks by 100% for 1 Minute, or until you dodge successfully. |
| Drain Energy | SOR(40) | Drains an enemy of 1382-1458 energy, and uses it to restore your energy. |
| Drain Life | NEC(1) | Drains a portion of your targets life, and uses it to heal yourself. |
| Dreadful Visage I | DRK(6) | Increases your Dreadful Countenance. Dreadful Countenance causes your opponents to fear you, which in essence debuffs them as it builds. |
| Dreadful Visage II | DRK(16) | Increases your Dreadful Countenance. Dreadful Countenance causes your opponents to fear you, which in essence debuffs them as it builds. |
| Drub I | ROG(12) | Lowers your hate with the current target, meaning they will be less likely to turn aggressive on you. This ability requires you to be behind an opponent. |
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