| Name | Class | Description |
| Force Barrier I | SOR(1) | Creates a barrier around the caster which increases their armor class, and reduces incoming damage. If an enemy lands on the caster there is a 10% chance of stunning that opponent for 3 seconds. |
| Taqmir's Bolts I | SOR(1) | Creates magical bolts which deal instant damage to your opponent. This spell also generates feedback, restoring energy over time to the caster. |
| Frostbite I | SOR(2) | A chilling burst that inflicts 16-20 damage to an opponent and reduces movement by 70% for 8 seconds. |
| Conjure Quartz Ring | SOR(2) | Conjures a quartz ring that increases intelligence, wisdom, light radius and grants see invisibility. |
| Shocking Grasp I | SOR(4) | Shocks an opponent for 58-63 damage at short range. This spell generates feedback, restoring 2-4 energy over 6 seconds. |
| Color Spray I | SOR(4) | A blast of color that mesmerizes and blinds opponents in a 10 meter cone for 6 seconds. |
| Char I | SOR(6) | Deals moderate instant damage, as well as burning your opponent for additional damage over time over 4 seconds. |
| Taqmir's Bolts II | SOR(6) | Creates magical bolts which deal instant damage to your opponent. This spell also generates feedback, restoring energy over time to the caster. |
| Energy Rift I | SOR(8) | Deals a high amount of damage to all opponents within 10 meters. This spell also generates feedback, restoring the casters energy over 6 seconds. |
| Force Barrier II | SOR(8) | Creates a barrier around the caster which increases their armor class, and reduces incoming damage. If an enemy lands on the caster there is a 10% chance of stunning that opponent for 3 seconds. |
| Disperse | SOR(10) | Counters a spell that an enemy has cast on you. |
| Mimic I | SOR(10) | Copies and magnifies the arcane evocation spell cast previous to it. Can only be cast after a critical hit with arcane. |
| Planar Gateway | SOR(10) | Teleports your party to the nearest altar. |
| Frostbite II | SOR(12) | Inflicts instant cold damage to your target, and reduces their movement speed by 70% for 8 seconds. |
| Shocking Grasp II | SOR(12) | Shocks an opponent within melee range. This spell also generates feedback, restoring energy over time to the caster. |
| Fireball I | SOR(12) | Launches a fireball at your target, which will explode causing both instant damage, and damage over time to targets within 10 meters of target. |
| Disenchant | SOR(12) | Removes a beneficial spell effect from your opponent. |
| Taqmir's Bolts III | SOR(12) | Creates magical bolts which deal instant damage to your opponent. This spell also generates feedback, restoring energy over time to the caster. |
| Amplify Efficiency | SOR(14) | The next spell that you cast will cost no energy. |
| Char II | SOR(14) | Deals moderate instant damage, as well as burning your opponent for additional damage over time over 4 seconds. |
| Forget I | SOR(14) | Reduces your target's hate for you. |
| Energy Rift II | SOR(16) | Deals a high amount of damage to all opponents within 10 meters. This spell also generates feedback, restoring the casters energy over 6 seconds. |
| Force Barrier III | SOR(16) | Creates a barrier around the caster which increases their armor class, and reduces incoming damage. If an enemy lands on the caster there is a 10% chance of stunning that opponent for 3 seconds. |
| Flame Spear I | SOR(16) | Launches a fiery spear at your target, dealing instant damage, and burning your target for four seconds. |
| Fire Barrier I | SOR(16) | Increases your energy regeneration, grants 10% spell casting haste, and has a chance to restore a portion of your energy when you cast a spell. |
| Arcane Mantle I | SOR(18) | Increases arcane resistance. |
| Sleep I | SOR(18) | Causes your opponent to sleep for 30 seconds. This acts as a mesmerize, they can not attack, move or cast spells. If they take damage they will awaken. You may only have one target asleep at a time. |
| Mimic II | SOR(18) | Copies and magnifies the arcane evocation spell cast previous to it. Can only be cast after a critical hit with arcane. |
| Conjure Minor Energy Shard | SOR(18) | Conjures an energy shard which will restore 60-90% of your mana over 8 seconds. |
| Frostbite III | SOR(18) | Inflicts instant cold damage to your target, and reduces their movement speed by 70% for 8 seconds. |
| Taqmir's Bolts IV | SOR(18) | Creates magical bolts which deal instant damage to your opponent. This spell also generates feedback, restoring energy over time to the caster. |
| Incinerate I | SOR(20) | A deadly fire attack which does both instant damage, and a short damage over time effect. This spell can only be cast after you land a critical fire spell. |
| Chaos Volley I | SOR(20) | Deals moderate damage to all enemies surrounding you, as well as a small portion of damage to yourself. With each use this spell will grow in power. It also generates feedback, restoring energy to the caster over time. |
| Fireball II | SOR(20) | Launches a fireball at your target, which will explode causing both instant damage, and damage over time to targets within 10 meters of target. |
| Shocking Grasp III | SOR(20) | Shocks an opponent within melee range. This spell also generates feedback, restoring energy over time to the caster. |
| Silence | SOR(20) | Silences an enemy, preventing them from casting spells for 8 seconds. |
| Char III | SOR(22) | Deals moderate instant damage, as well as burning your opponent for additional damage over time over 4 seconds. |
| Icequake I | SOR(22) | Deals high damage to all targets all targets within 10 meters of you, as well as reducing their movement by 70% for 6 seconds. |
| Elemental Mantle I | SOR(22) | Increases fire and cold resistance. |
| Force Barrier IV | SOR(24) | Creates a barrier around the caster which increases their armor class, and reduces incoming damage. If an enemy lands on the caster there is a 10% chance of stunning that opponent for 3 seconds. |
| Amplify Acuity | SOR(24) | The next spell you cast will land as a critical hit. |
| Freeze I | SOR(24) | Deals moderate damage to a target, and holds them in place for 6 seconds. |
| Energy Rift III | SOR(24) | Deals a high amount of damage to all opponents within 10 meters. This spell also generates feedback, restoring the casters energy over 6 seconds. |
| Color Spray II | SOR(24) | Mesmerizes all opponents within a 10 meter cone for 6 seconds. |
| Arcane Mantle II | SOR(26) | Increases arcane resistance. |
| Frostbite IV | SOR(26) | Inflicts instant cold damage to your target, and reduces their movement speed by 70% for 8 seconds. |
| Flame Spear II | SOR(26) | Launches a fiery spear at your target, dealing instant damage, and burning your target for four seconds. |
| Mimic III | SOR(26) | Copies and magnifies the arcane evocation spell cast previous to it. Can only be cast after a critical hit with arcane. |
| Nulling Ward | SOR(26) | Creates a ward that will disperse the next incoming spell, absorbing it. |
| Forget II | SOR(28) | Reduces your target's hate for you. |
| Fireball III | SOR(28) | Launches a fireball at your target, which will explode causing both instant damage, and damage over time to targets within 10 meters of target. |
| Incinerate II | SOR(28) | A deadly fire attack which does both instant damage, and a short damage over time effect. This spell can only be cast after you land a critical fire spell. |
| Shocking Grasp IV | SOR(28) | Shocks an opponent within melee range. This spell also generates feedback, restoring energy over time to the caster. |
| Chaos Volley II | SOR(28) | Deals moderate damage to all enemies surrounding you, as well as a small portion of damage to yourself. With each use this spell will grow in power. It also generates feedback, restoring energy to the caster over time. |
| Icequake II | SOR(30) | Deals high damage to all targets all targets within 10 meters of you, as well as reducing their movement by 70% for 6 seconds. |
| Taqmir's Barrage I | SOR(30) | Creates magical bolts which deal instant damage to your opponent. This spell also generates feedback, restoring energy over time to the caster. |
| Cold Wave I | SOR(30) | This powerful area effect attack will inflict damage to all enemies within a 15 meter cone. It will deal additional damage to those within 10 meters and in the front. |
| Char IV | SOR(30) | Deals moderate instant damage, as well as burning your opponent for additional damage over time over 4 seconds. |
| Elemental Mantle II | SOR(30) | Increases fire and cold resistance. |
| Reflect | SOR(30) | Reflects the next incoming spell back on it's caster. |
| Fire Barrier II | SOR(32) | Increases your energy regeneration, grants 15% spell casting haste, and has a 15% chance to restore a portion of your energy when you cast a spell. |
| Energy Rift IV | SOR(32) | Deals a high amount of damage to all opponents within 10 meters. This spell also generates feedback, restoring the casters energy over 6 seconds. |
| Force Barrier V | SOR(32) | Creates a barrier around the caster which increases their armor class, and reduces incoming damage. If an enemy lands on the caster there is a 10% chance of stunning that opponent for 3 seconds. |
| Freeze II | SOR(32) | Deals moderate damage to a target, and holds them in place for 6 seconds. |
| Sleep II | SOR(32) | Causes your opponent to sleep for 40 seconds. This acts as a mesmerize, they can not attack, move or cast spells. If they take damage they will awaken. You may only have one target asleep at a time. |
| Mimic IV | SOR(34) | Copies and magnifies the arcane evocation spell cast previous to it. Can only be cast after a critical hit with arcane. |
| Conjure Energy Shard | SOR(34) | Conjures an energy shard which will restore 90-120% of your mana over 8 seconds. |
| Frostbite V | SOR(34) | Inflicts instant cold damage to your target, and reduces their movement speed by 70% for 8 seconds. |
| Arcane Mantle III | SOR(34) | Increases arcane resistance. |
| Flame Spear III | SOR(36) | Launches a fiery spear at your target, dealing instant damage, and burning your target for four seconds. |
| Fireball IV | SOR(36) | Launches a fireball at your target, which will explode causing both instant damage, and damage over time to targets within 10 meters of target. |
| Chromatic Barrier I | SOR(36) | Increases all resistances and creates a ward that reflects an incoming spell back at its caster and that will replenish itself every 2 minutes. |
| Taqmir's Barrage II | SOR(36) | Creates magical bolts which deal instant damage to your opponent. This spell also generates feedback, restoring energy over time to the caster. |
| Mirror Ward | SOR(36) | This magical ward will reflect the next incoming spell. |
| Incinerate III | SOR(36) | A deadly fire attack which does both instant damage, and a short damage over time effect. This spell can only be cast after you land a critical fire spell. |
| Shocking Grasp V | SOR(36) | Shocks an opponent within melee range. This spell also generates feedback, restoring energy over time to the caster. |
| Chaos Volley III | SOR(36) | Deals moderate damage to all enemies surrounding you, as well as a small portion of damage to yourself. With each use this spell will grow in power. It also generates feedback, restoring energy to the caster over time. |
| Char V | SOR(38) | Deals moderate instant damage, as well as burning your opponent for additional damage over time over 4 seconds. |
| Conjure Quicksilver Ring | SOR(38) | Summons a quicksilver ring that increases Wisdom and Intelligence, as well as granting a 25% movement bonus and 25% ability refreshing haste. |
| Icequake III | SOR(38) | Deals high damage to all targets all targets within 10 meters of you, as well as reducing their movement by 70% for 6 seconds. |
| Elemental Mantle III | SOR(38) | Increases fire and cold resistance. |
| Force Barrier VI | SOR(40) | Creates a barrier around the caster which increases their armor class, and reduces incoming damage. If an enemy lands on the caster there is a 10% chance of stunning that opponent for 3 seconds. |
| Freeze III | SOR(40) | Deals moderate damage to a target, and holds them in place for 6 seconds. |
| Ethereal Sanctuary | SOR(40) | Grants immunity to arcane spells for 15 seconds, and increased arcane resistance for 2 minutes. |
| Drain Energy | SOR(40) | Drains an enemy of 1382-1458 energy, and uses it to restore your energy. |
| Energy Rift V | SOR(40) | Deals a high amount of damage to all opponents within 10 meters. This spell also generates feedback, restoring the casters energy over 6 seconds. |
| Searing Sanctuary | SOR(42) | Grants immunity to fire spells for 15 seconds, and increased fire resistance for 2 minutes. |
| Taqmir's Barrage III | SOR(42) | Creates magical bolts which deal instant damage to your opponent. This spell also generates feedback, restoring energy over time to the caster. |
| Forget III | SOR(42) | Reduces your target's hate for you. |
| Frostbite VI | SOR(42) | Inflicts instant cold damage to your target, and reduces their movement speed by 70% for 8 seconds. |
| Arcane Mantle IV | SOR(42) | Increases arcane resistance. |
| Mimic V | SOR(42) | Copies and magnifies the arcane evocation spell cast previous to it. Can only be cast after a critical hit with arcane. |
| Fireball V | SOR(44) | Launches a fireball at your target, which will explode causing both instant damage, and damage over time to targets within 10 meters of target. |
| Chromatic Barrier II | SOR(44) | Increases all resistances and creates a ward that reflects an incoming spell back at its caster and that will replenish itself every 2 minutes. |
| Glacial Sanctuary | SOR(44) | Grants immunity to cold spells for 15 seconds, and increased cold resistance for 2 minutes. |
| Incinerate IV | SOR(44) | A deadly fire attack which does both instant damage, and a short damage over time effect. This spell can only be cast after you land a critical fire spell. |
| Color Spray III | SOR(44) | Mesmerizes all opponents within a 10 meter cone for 8 seconds. |
| Shocking Grasp VI | SOR(44) | Shocks an opponent within melee range. This spell also generates feedback, restoring energy over time to the caster. |
| Amplify Destruction | SOR(44) | The next spell you cast will do 50% more damage. |
| Chaos Volley IV | SOR(44) | Deals moderate damage to all enemies surrounding you, as well as a small portion of damage to yourself. With each use this spell will grow in power. It also generates feedback, restoring energy to the caster over time. |
| Natural Sanctuary | SOR(46) | Grants immunity to phsyical spells for 15 seconds, and increased physical resistance for 2 minutes. |
| Char VI | SOR(46) | Deals moderate instant damage, as well as burning your opponent for additional damage over time over 4 seconds. |
| Icequake IV | SOR(46) | Deals high damage to all targets all targets within 10 meters of you, as well as reducing their movement by 70% for 6 seconds. |
| Elemental Mantle IV | SOR(46) | Increases fire and cold resistance. |
| Sleep III | SOR(46) | Causes your opponent to sleep for 50 seconds. This acts as a mesmerize, they can not attack, move or cast spells. If they take damage they will awaken. You may only have one target asleep at a time. |
| Flame Spear IV | SOR(46) | Launches a fiery spear at your target, dealing instant damage, and burning your target for four seconds. |
| Force Barrier VII | SOR(48) | Creates a barrier around the caster which increases their armor class, and reduces incoming damage. If an enemy lands on the caster there is a 10% chance of stunning that opponent for 3 seconds. |
| Taqmir's Barrage IV | SOR(48) | Creates magical bolts which deal instant damage to your opponent. This spell also generates feedback, restoring energy over time to the caster. |
| Inner Sanctuary | SOR(48) | Grants immunity to mental spells for 15 seconds, and increased mental resistance for 2 minutes. |
| Freeze IV | SOR(48) | Deals moderate damage to a target, and holds them in place for 6 seconds. |
| Fire Barrier III | SOR(48) | Increases your energy regeneration, grants 20% spell casting haste, and has a 20% chance to restore a portion of your energy when you cast a spell. |
| Energy Rift VI | SOR(48) | Deals a high amount of damage to all opponents within 10 meters. This spell also generates feedback, restoring the casters energy over 6 seconds. |
| Conjure Opal Ring | SOR(50) | Conjures an Opal Ring that increases Intelligence and Wisdom, as well granting immunity to movement debuffs. |
| Meteor Swarm | SOR(50) | Calls meteors from teh sky to rain down on your opponents, doing 2006-2113 damage to all within a 15 meter radius. It also stuns all targets for 4 seconds while burning them for 430-456 additional damage. |
| Frostbite VII | SOR(50) | Inflicts instant cold damage to your target, and reduces their movement speed by 70% for 12 seconds. |
| Ghostly Sanctuary | SOR(50) | Grants immunity to spiritual spells for 15 seconds, and increased spiritual resistance for 2 minutes. |
| Arcane Mantle V | SOR(50) | Increases arcane resistance. |
| Conjure Major Energy Shard | SOR(50) | Conjures an energy shard which will restore 120-150% of your mana over 8 seconds. |
| Chromatic Halo | SOR(50) | Surrounds each group member with a shield that will reflect one incoming fire, cold, physical, spiritual, mental and arcane spell. |
| Mimic VI | SOR(50) | Copies and magnifies the arcane evocation spell cast previous to it. Can only be cast after a critical hit with arcane. |