| Name | Class | Description |
| Remedy I | SHM(1) | Heals your target for a small amount of damage. |
| Spirit Strike I | SHM(1) | Deals instnat damage to your target and reduces their spiritual resistance for a minute. |
| Spirit Infusion I | SHM(2) | Increases your groups maximum hit points, armor class and spiritual resistance. |
| Flesh Rot I | SHM(2) | Deals damage over time to your opponent, as well as reducing their physical resistance. |
| Restoration I | SHM(4) | Heals your defensive target by a large amount of health. |
| Winter's Roar I | SHM(4) | Deals instant cold damage, followed by cold damage over time, as well as freezing your opponent. |
| Spirit Strike II | SHM(6) | Deals instnat damage to your target and reduces their spiritual resistance for a minute. |
| Lethargy I | SHM(6) | Slows an enemies attack speed. |
| Grasp of Goromund | SHM(8) | Roots an enemy in place, preventing movement. Every time they take damage this spell has a chance to dispel. |
| Flesh Rot II | SHM(8) | Deals damage over time to your opponent, as well as reducing their physical resistance. |
| Summon Spirit Orb | SHM(10) | Summons a spirit orb. This orb can be used to revive you or another shaman should they die. |
| Weak Spirit Bond: Krigus | SHM(10) | Forms a bond with Krigus the Fly, reducing your spell casting and melee refresh times. |
| Weak Spirit Bond: Skamaidz | SHM(10) | Forms a bond with Skamaidz the Vulture, causing you to deal additional melee damage and giving a chance to lifetap your enemy any time you melee or cast spells. |
| Spirit Call | SHM(10) | Resurrects a fallen ally. |
| Hero's Call | CLR(18), SHM(12) | Summons a grouped ally to your side. This allows you to summon group mates who are late arriving, etc. This spell only functions in certain areas. |
| Restoration II | SHM(12) | Heals your defensive target by a large amount of health. |
| Winter's Roar II | SHM(12) | Deals instant cold damage, followed by cold damage over time, as well as freezing your opponent. |
| Weak Spirit Bond: Nag-Suul | SHM(14) | Forms a bond with Nag-Suul, granting increased spell damage. This spell is rewarded from the Viper's Bite quest. |
| Spirit Strike III | SHM(14) | Deals instnat damage to your target and reduces their spiritual resistance for a minute. |
| Remedy II | SHM(14) | Heals your target for a small amount of damage. |
| Ritual of Sacrifice | SHM(14) | Converts some of your health into energy. |
| Maim | SHM(15) | This Rakurr patron ability dishes an attack through your pet which deals moderate damager, and reduces the target's movement speed. If they have been incapacitated then it also stuns them for a period. |
| Maiming Strike | SHM(15) | This Rakurr patron ability lowers your opponent's accuracy for the next two attacks, as well as dealing damage. |
| Spirit Walk | SHM(15) | This totemic gift allows you to learn new spells from your patron. |
| Summon Attendant of Hayatet | SHM(15) | This Hayatet patron ability summons an attendant of Hayatet. This pet deals good damage, but is not a very good tank. |
| Summon Attendant of Rakurr | SHM(15) | This Rakurr patron ability summons a pet who deals moderate damage, and can tank moderately well. |
| Summon Attendant of Tuurgin | SHM(15) | This Tuurgin patron ability sumons a spirit attendant to serve as your pet. It is a tank pet. |
| Mauling Assault | SHM(15) | This Tuurgin patron ability deals heavy damage to your opponent, and has a chance to lower their melee accuracy. |
| Tuurgin's Anger | SHM(15) | This Tuurgin patron ability increases the castesr strength, constitution, anad increases their melee damage output. |
| Skin of the Bear | SHM(15) | This Tuurgin patron ability allows you to transform into a bear, granting increased Strength, Armor Class and Constitution. |
| Skin of the Wolf | SHM(15) | This Rakurr patron ability transforms you into a wolf, increasing your movement speed, agility and dexterity. |
| Rakur's Grace | SHM(15) | This Rakurr patron ability increases your agility, dexterity, avoidance and melee attack and refresh speed. |
| Wings of the Phoenix | SHM(15) | This Hayatet patron ability causes you to levitate, as well as increases your movement speed, spell damage and fire resistance. |
| Lesser Fire Claw | SHM(15) | This Hayatet patron ability deals instant damage to an enemy. It increases in potency the more it is used. |
| Greater Spirit of Rakurr | SHM(15) | This Rakurr patron ability increases your movement speed. |
| Spirit of Rakurr | SHM(16) | This Rakurr patron ability increases your movement speed. |
| Sundering Claw | SHM(16) | This Tuurgin patron ability reduces your opponents armor class. |
| Bite of the Feral I | SHM(16) | This Rakurr patron ability deals heavy damage, as well as reducing your target's movement speed. |
| Mantle of Hayatet I | SHM(18) | This Hayatet patron ability increases your groups fire resistance, as well as granting them a fire based damage shield, that will hurt attackers. |
| Flesh Rot III | SHM(18) | Deals damage over time to your opponent, as well as reducing their physical resistance. |
| Intensity | SHM(18) | This Rakurr patron ability increases your groups maximum energy and endurance, as well as their energy and endurance regeneration. |
| Vigor | SHM(18) | This Tuurgin patron ability increases your groups maximum endurance and endurance regenreation. |
| Acuity I | SHM(18) | This Hayatet patron ability increases your groups energy regeneration and maximum energy, as well as increasing their spell casting and refresh times. |
| Hunter's Shroud | SHM(20) | This Rakurr patron ability allows you to enter into stalking mode while in wolf form. This grants stealth, as if you were a rogue. |
| Lethargy II | SHM(20) | Slows an enemies attack speed. |
| Winter's Roar III | SHM(20) | Deals instant cold damage, followed by cold damage over time, as well as freezing your opponent. |
| Restoration III | SHM(22) | Heals your defensive target by a large amount of health. |
| Healing Ward I | SHM(24) | A reactive heal that heals you whenever you take damage. |
| Spirit Infusion II | SHM(24) | Increases your groups maximum hit points, armor class and spiritual resistance. |
| Spirit Strike IV | SHM(24) | Deals instnat damage to your target and reduces their spiritual resistance for a minute. |
| Remedy III | SHM(28) | Heals your target for a small amount of damage. |
| Flesh Rot IV | SHM(28) | Deals damage over time to your opponent, as well as reducing their physical resistance. |
| Winter's Roar IV | SHM(30) | Deals instant cold damage, followed by cold damage over time, as well as freezing your opponent. |
| Restoration IV | SHM(32) | Heals your defensive target by a large amount of health. |
| Healing Ward II | SHM(32) | A reactive heal that heals you whenever you take damage. |
| Spirit Strike V | SHM(34) | Deals instant damage to your target and reduces their spiritual resistance for a minute. |
| Lethargy III | SHM(36) | Slows an enemies attack speed. |
| Flesh Rot V | SHM(38) | Deals damage over time to your opponent, as well as reducing their physical resistance. |
| Spirit Burst | SHM(40) | Summons friendly spirits to assist your group. They will attack any enemies that approach. |
| Healing Ward III | SHM(40) | A reactive heal that heals you whenever you take damage. |
| Winter's Roar V | SHM(40) | Deals instant cold damage, followed by cold damage over time, as well as freezing your opponent. |
| Remedy IV | SHM(42) | Heals your target for a small amount of damage. |
| Spirit Strike VI | SHM(44) | Deals instant damage to your target and reduces their spiritual resistance for a minute. |
| Restoration V | SHM(44) | Heals your defensive target by a large amount of health. |
| Lethargy IV | SHM(48) | Slows an enemies attack speed. |
| Flesh Rot VI | SHM(48) | Deals damage over time to your opponent, as well as reducing their physical resistance. |
| Spirit Infusion III | SHM(48) | Increases your groups maximum hit points, armor class and spiritual resistance. |
| Healing Ward IV | SHM(50) | A reactive heal that heals you whenever you take damage. |
| Winter's Roar VI | SHM(50) | Deals instant cold damage, followed by cold damage over time, as well as freezing your opponent. |