| Name | Class | Description |
| Stalk | ROG(1) | Places the caster into stealth/stalking mode. This makes you harder to detect by monsters, and is required by certain attacks. |
| Wicked Strike I | ROG(1) | A melee attack which does additional damage and lowers the armor class temporarily of your opponent. |
| Keen Eye I | ROG(2) | This self buff will grant you an increase to your accuracy, critical hit chances and damage for 12 seconds. |
| Lacerate I | ROG(2) | This melee attack will cause your opponent to bleed for 18 seconds, causing damage on each tick. |
| Backstab I | ROG(4) | This attack deals massive damage (175% weapon damage + a bonus) if used from behind. It requires a piercing weapon. |
| Pickpocket I | ROG(4) | This ability allows you to pick the pocket of your target. This will occasionally result in usable or crafting items. |
| Hemorrhage I | ROG(6) | This finishing move will will cause your opponent to bleed for 15 seconds, doing damage each tick. |
| Plunder I | ROG(6) | This ability allows you to pick the pocket of your target. This will occasionally result in usable or crafting items. |
| Smoke Bomb | ROG(8) | This ability allows you to enter into stalking/stealth mode while in-combat. It will consume 2 flashpowders on each use. |
| Blinding Flash | ROG(8) | This attack will stun your target for up to 6 seconds, or until they take damage. It is useful for solo players to stun a monster and then rotate to their backside for a backstab attempt. |
| Ravage I | ROG(8) | This attack deals massive damage (200% weapon damage + a bonus) if used from behind.
It requires a piercing weapon, and only works when you are out of combat and stalking. It is a good ability to use at the start of fights when soloing. |
| Wicked Strike II | ROG(8) | A melee attack which does additional damage and lowers the armor class temporarily of your opponent. |
| Backstab II | ROG(10) | This attack deals massive damage (175% weapon damage + a bonus) if used from behind. It requires a piercing weapon. |
| Lacerate II | ROG(10) | This melee attack will cause your opponent to bleed for 18 seconds, causing damage on each tick. |
| Blindside | ROG(10) | This ability allows you to grab the aggro from a monster, in an effort to rescue teammates. It will wipe everyone elses aggro except for your own. |
| Drub I | ROG(12) | Lowers your hate with the current target, meaning they will be less likely to turn aggressive on you. This ability requires you to be behind an opponent. |
| Hemorrhage II | ROG(12) | This finishing move will will cause your opponent to bleed for 15 seconds, doing damage each tick. |
| Ruin I | ROG(12) | This finishing move will debuff your targets attack rating for the next 5 attacks. |
| Shank I | ROG(12) | This finishing move will deal massive damage if you are behing your opponent and piercing. |
| Elusive Mark I | ROG(14) | This ability has a long reuse and should be used in emergency situations. It will grant you a +50% bonus to your evade chance for the next 12 seconds. |
| Blackjack I | ROG(14) | This ability acts as a 30 second mesmerize. The mesmerize will break if the target takes any damage.
This ability requires you to be out of combat, stalking and behind your opponent. It also requires that your target is out of combat, as well. |
| Keen Eye II | ROG(14) | This self buff will grant you an increase to your accuracy, critical hit chances and damage for 12 seconds. |
| Ploy | ROG(14) | This ability will make your opponent vulnerable for 8 seconds, as well as halting their next two attacks. |