| Name | Class | Description |
| Life Husk I | BMG() | Covers you in a husk of energy, reflecting 10% of the incoming damage back to the attacker and absorbing all incoming damage for 10 seconds. |
| Life Husk II | BMG() | Covers you in a husk of energy, reflecting 12% of the incoming damage back to the attacker and absorbing all incoming damage for 10 seconds. |
| Infuse Health | BMG(1) | Heals your target for a small amount of health. Heals gain 3% effectiveness for every level of Blood Union. |
| Despoil I | BMG(1) | Lifetaps life from your opponent, as well as increasing your Blood Union by 1. The amount of life tapped increases as your blood union increases. |
| Focus of Gelenia | BMG(1) | You sufffer a 5% health loss every 5 seconds, but gain one point of Blood Union. All disease and poison counters are also reset on each tick. |
| Lifetap | BMG(1) | Lifetaps your opponent, draining their hit points, while adding it to yours. You gain a 20% health bonus for each level of Blood Union you have built up. |
| Sanguine Focus | BMG(1) | Your healing spells are increased by 25% effectiveness, your mitigation by 15% and you regain health faster than normal. This comes at the cost of reducing your spell damage by 50%, and reducing the effect of healing spells cast on you by 50%. |
| Union of Blood | BMG(1) | Forms a blood union with your opponent, as well as damaging them. This increases your blood union by 2 per tick. |
| Health Graft I | BMG(2) | This spell grafts blood and flesh onto you, giving you hit points. |
| Serak's Mantle I | BMG(4) | Increases your armor class. |
| Bursting Blister I | BMG(4) | Deals instant damage, followed by damage over time. Also increases your Blood Union by 1. |
| Blood Gift I | BMG(6) | Transfers some of your hit points to an ally. The amount healed increases by 3% for each levle of Blood Union. |
| Constricting Wisps I | BMG(6) | Roots your opponent in place, preventing movement. It has a chance to break any time they take damage. |
| Mental Transmutation | BMG(8) | Transfers a portion of your health into energy. |
| Sever Pacts | BMG(8) | Severs all pacts that you have made with allies, resetting your abilities basically. |
| Scarring Pact | BMG(8) | Makes a blood bond with an ally, allowing you to split some of the damage that they take with them. They will take 15% less damage than usual, and you will take 125% of the damage absorbed. |
| Vitalize I | BMG(8) | Increases the vitality of you and your allies. |
| Summon Sanguine Shard | BMG(10) | Summons a sanguine shard. This shard can be used ot revive you or another Blood Mage, should they be killed. |
| Scarlet Ritual | BMG(10) | Deals damage on an opponent you have formed a Blood Union with. It requires 4 Blood Union to be built up before used. |
| Awaken | BMG(10) | Resurrects a fallen ally with a small amount of health. This spell can only be used in combat. |
| Despoil II | BMG(12) | Drains life from your opponent, as well as increasing your Blood Union by 1. The amount of life tapped increases as your blood union increases. |
| Siphon Blood | BMG(12) | Drains you of 25% of your hit points and summons two Vials of Blood. These vials are used as the reagents for the Symbiosis and Life Husk lines. |
| Life Husk I | BMG(12) | This self only spell reduces damage by 100% for the next incoming attack, and heals you for 1000 hit points when you get hit. This spell consumes a vial of blood. |
| Numb I | BMG(12) | Lowers your targets hate towards you by 50%. |
| Recovering Burst I | BMG(12) | Heals you and your allies. The amount of healing goes up by 3% per level of Blood Union. |
| Mental Infusion I | BMG(14) | Increases you and your allies Intelligence and Wisdom. |
| Sheltering Rune I | BMG(14) | Places a rune on yourself or an ally which absorbs 50% of incoming damage up to a maximum of 200 hit points absorbed. |
| Health Graft II | BMG(14) | This spell grafts blood and flesh onto you, giving you hit points. |
| Strip Enchantment | BMG(16) | Removes one positive effect from your opponent. |
| Entwining Vein | BMG(16) | Drains life from your opponent and uses it to heal your defensive target. Increases the amount of healing by 10% per level of Blood Union, as well as advancing your Blood Union. |
| Regeneration I | BMG(16) | Increases you and your allies health regeneration. |
| Serak's Mantle II | BMG(16) | Increases the casters armor class. |
| Ritual of Gelenia | BMG(18) | Instantly heals an ally of up to half of their maximum health, depending on how high your Blood Union has been raised. This consumes all of your Blood Union, but is free of an energy cost. |
| Mortal Calling | BMG(18) | Summons a grouped ally to your side. This spell is only usable in certain locations. This spell is useful for bringing late arriving group members to your side without having to fight all the way back through a dungeon. |
| Serak's Augmentation I | BMG(18) | Increases you and your allies Constitution and Physical resistance. |
| Bursting Blister II | BMG(20) | Deals instant damage, followed by damage over time. Also increases your Blood Union by 1. |
| Blood Pact | BMG(20) | Forms a blood bond with an ally, allowing the group to take a portion of any damage that they take. They will take 30% less damage, and the rest of the group will split the 200% of the remaining damage. |
| Blood Feast | BMG(20) | You are healed for 15% of the damage that your defensive target deals to enemies. |
| Transfusion of Serak | BMG(28) | Transfers a small amount of your health to an ally every few 12 seconds, for 4 ticks. It also damages you every time that it heals them. |
| Steal Mortality | BMG(30) | Has a chance to kill an opponent who is under 5% health. The chance to kill them increases for each level of Blood Union. |
| Ritual of Awakening | BMG(36) | This spell requires 2 Blood Union to cast, and will increase your spell casting times by 20%. |
| Blood Letting | BMG(40) | This ability consumes 25% health and 15% energy, but forms a full Blood Union with your enemy instantly. |