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| Name | Class | Description |
| Calm Creature | RNG(28
) | |
| Calming Lullaby | BRD(12) | Calms your opponent, reducing their hatred of you by 30% |
| Celestial Breeze I | DSC(1) | Heals an ally for a large amount of health, over 4 seconds of time. |
| Celestial Breeze II | DSC(10) | Heals an ally for a large amount of health, over 4 seconds of time. |
| Celestial Breeze III | DSC(24) | Heals an ally for a large amount of health, over 4 seconds of time. |
| Celestial Breeze IV | DSC(38) | Heals an ally for a large amount of health, over 4 seconds of time. |
| Celestial Breeze V | DSC(50) | Heals an ally for a large amount of health, over 4 seconds of time. |
| Champion's Might I | PAL(8) | Deals 21 to 28 damage to your target, but increases your strength for 40 seconds. |
| Champion's Might II | PAL(16) | Deals 35 to 41 damage to your target, but increases your strength for 40 seconds.
|
| Champion's Might III | PAL(24) | Deals 48 to 55 damage to your target, but increases your strength for 40 seconds. |
| Champion's Might IV | PAL(32) | Deals 64 to 70 damage to your target, but increases your strength for 40 seconds. |
| Champion's Might V | PAL(40) | Deals 78 to 86 damage to your target, but increases your strength for 40 seconds. |
| Chaos Volley I | SOR(20) | Deals moderate damage to all enemies surrounding you, as well as a small portion of damage to yourself. With each use this spell will grow in power. It also generates feedback, restoring energy to the caster over time. |
| Chaos Volley II | SOR(28) | Deals moderate damage to all enemies surrounding you, as well as a small portion of damage to yourself. With each use this spell will grow in power. It also generates feedback, restoring energy to the caster over time. |
| Chaos Volley III | SOR(36) | Deals moderate damage to all enemies surrounding you, as well as a small portion of damage to yourself. With each use this spell will grow in power. It also generates feedback, restoring energy to the caster over time. |
| Chaos Volley IV | SOR(44) | Deals moderate damage to all enemies surrounding you, as well as a small portion of damage to yourself. With each use this spell will grow in power. It also generates feedback, restoring energy to the caster over time. |
| Char I | SOR(6) | Deals moderate instant damage, as well as burning your opponent for additional damage over time over 4 seconds. |
| Char II | SOR(14) | Deals moderate instant damage, as well as burning your opponent for additional damage over time over 4 seconds. |
| Char III | SOR(22) | Deals moderate instant damage, as well as burning your opponent for additional damage over time over 4 seconds. |
| Char IV | SOR(30) | Deals moderate instant damage, as well as burning your opponent for additional damage over time over 4 seconds. |
| Char V | SOR(38) | Deals moderate instant damage, as well as burning your opponent for additional damage over time over 4 seconds. |
| Char VI | SOR(46) | Deals moderate instant damage, as well as burning your opponent for additional damage over time over 4 seconds. |
| Chorale of Calm Thoughts | BRD(15) | This brass chrous reduces the amount of mana consumed when your allies cast spells. 5% decrease in mana cost. |
| Chorus of Stamina | BRD(18) | This brass chrous reduces the amount of endurance consumed by the melee attacks of you and your allies by 5%. |
| Chromatic Barrier I | SOR(36) | Increases all resistances and creates a ward that reflects an incoming spell back at its caster and that will replenish itself every 2 minutes. |
| Chromatic Barrier II | SOR(44) | Increases all resistances and creates a ward that reflects an incoming spell back at its caster and that will replenish itself every 2 minutes. |
| Chromatic Halo | SOR(50) | Surrounds each group member with a shield that will reflect one incoming fire, cold, physical, spiritual, mental and arcane spell. |
| Chronoshift I | PSI(26) | Dishes 347-370 damage to all opponents within 10 meters. |
| Chronoshift II | PSI(34) | Dishes 460-488 damage to all opponents within 10 meters. |
| Chronoshift III | PSI(42) | Dishes 577-613 damage to all opponents within 10 meters. |
| Chronoshift IV | PSI(50) | Dishes 707-747 damage to all opponents within 10 meters. |
| Cirel's Rhythm of Reneweal | BRD(4) | This string melody increases the health regeneration of you and your allies. |
| Ciriel's Air of the Clear Mind | BRD(25) | This string verse increases energy regeneration of you and your allies. |
| Ciriel's Anthem of Clarity | BRD(24) | This string melody increases the energy regeneration of you and your allies. |
| Ciriel's Phrase of Renewal | BRD(27) | This string verse increases the health regeneration of you and your allies. |
| Ciriel's Tranquil Tune | BRD(47) | Increases mana and health regeneration of you and your allies. |
| Ciriel's Verse of Restoration | BRD(40) | Increases health and energy regeneration of you and your allies. |
| Cloudwalk | DRU(12) | This spell gives you a quick burst of levitation. |
| Cold Wave I | SOR(30) | This powerful area effect attack will inflict damage to all enemies within a 15 meter cone. It will deal additional damage to those within 10 meters and in the front. |
| Color Spray I | SOR(4) | A blast of color that mesmerizes and blinds opponents in a 10 meter cone for 6 seconds. |
| Color Spray II | SOR(24) | Mesmerizes all opponents within a 10 meter cone for 6 seconds. |
| Color Spray III | SOR(44) | Mesmerizes all opponents within a 10 meter cone for 8 seconds. |
| Command: Attack I | WAR(6) | By following this command, your defensive target will be granted a 25% damage increase on their next 2 attacks. |
| Command: Defend I | WAR(18) | By following this command, your defensive target will be granted a 40% increase to mitigation for the next 3 incoming attacks. |
| Compression Sphere I | PSI(4) | Deals 119-128 damage over 36 seconds. |
| Compression Sphere II | PSI(10) | Deals 407-433 damage over 36 seconds. |
| Compression Sphere III | PSI(16) | Deals 639-677 damage over 36 seconds. |
| Compression Sphere IV | PSI(22) | Deals 912-964 damage over 36 seconds. |
| Compression Sphere V | PSI(28) | Deals 1168-1233 damage over 36 seconds. |
| Compression Sphere VI | PSI(34) | Deals 1442-1520 damage over 36 seconds. |
| Compression Sphere VII | PSI(40) | Deals 1730-1823 damage over 36 seconds. |
| Compression Sphere VIII | PSI(46) | Deals 2025-2145 damage over 36 seconds. |
| Conjure Energy Shard | SOR(34) | Conjures an energy shard which will restore 90-120% of your mana over 8 seconds. |
| Conjure Major Energy Shard | SOR(50) | Conjures an energy shard which will restore 120-150% of your mana over 8 seconds. |
| Conjure Minor Energy Shard | SOR(18) | Conjures an energy shard which will restore 60-90% of your mana over 8 seconds. |
| Conjure Opal Ring | SOR(50) | Conjures an Opal Ring that increases Intelligence and Wisdom, as well granting immunity to movement debuffs. |
| Conjure Quartz Ring | SOR(2) | Conjures a quartz ring that increases intelligence, wisdom, light radius and grants see invisibility. |
| Conjure Quicksilver Ring | SOR(38) | Summons a quicksilver ring that increases Wisdom and Intelligence, as well as granting a 25% movement bonus and 25% ability refreshing haste. |
| Constricting Wisps I | BMG(6) | Roots your opponent in place, preventing movement. It has a chance to break any time they take damage. |
| Contrition I | PAL(30) | Forces the attacker of your defensive target to attack you and lowers its damage by 40 for 10 seconds. If you use a rescue when you are below 20% health, you gain a virtue point. |
| Contrition II | PAL(38) | Forces the attacker of your defensive target to attack you and lowers its damage by 40 for 10 seconds. If you use a rescue when you are below 20% health, you gain a virtue point. |
| Corporeal Hammer I | PSI(30) | Inflicts 863-913 mental damage instantly. |
| Corporeal Hammer II | PSI(36) | Inflicts 1053-1113 mental damage instantly. |
| Corporeal Hammer III | PSI(42) | Inflicts 1254-1323 mental damage instantly. |
| Corporeal Hammer IV | PSI(48) | Inflicts 1464-1545 mental damage instantly. |
| Courage I | PAL(8) | Increases your targetsw maximum hit points and armor class. |
| Courage II | PAL(18) | Increases your targetsw maximum hit points and armor class. |
| Courage III | PAL(32) | Increases your targetsw maximum hit points and armor class. |
| Cripple I | RNG(10) | |
| Cripple I | RNG(10) | This ranged attack deals 25 damage, as well as lowering the targets damage output for the next 3-4 attacks. |
| Cripple II | RNG(20) | |
| Cripple III | RNG(30) | |
| Cripple IV | RNG(40) | |
| Cripple V | RNG(50) | |
| Critical Shot I | RNG(8) | |
| Critical Shot I | RNG(8) | This ranged attack does 200% damage plus 100. |
| Critical Shot II | RNG(18) | |
| Critical Shot III | RNG(28) | |
| Critical Shot IV | RNG(38) | |
| Critical Shot V | RNG(48) | |
| Cry of Illumination I | PAL(34) | This war cry heals endurance and mana to small extent for yourself and your group mates. |
| Cry of Solace I | PAL(18) | This war cry provides a small amount of healing to the group. |
| Cry of Solace II | PAL(36) | This war cry provides a small amount of healing to the group. |
| Cyclone I | DRU(18) | Deals 309-330 points of arcane damage to any opponents within 10 meters. |
| Cyclone Tears the Sky I | BRD(24) | Inflicts melee damage plus 257 to up to 6 opponents around you. |
| Cyclone Tears the Sky II | BRD(36) | Deals melee damage plus 383 to up to 6 opponents around you. |
| Cyclone Tears the Sky III | BRD(48) | Deals melee damage plus 522 to up to 6 opponents around you. |
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